fDecay=1 fVideoEchoZoom=1 fVideoEchoAlpha=0.5 nVideoEchoOrientation=1 nWaveMode=2 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bMaximizeWaveColor=1 bTexWrap=1 fWaveAlpha=1 fWaveScale=0.5 fWarpAnimSpeed=1 fWarpScale=1 zoom=1 rot=0 cx=0.5 cy=0.5 dx=0 dy=0 warp=0 sx=1 sy=1 wave_r=0.23 wave_g=0.2 wave_b=0.2 wave_x=0.5 wave_y=0.5 ob_size=0.005 ob_r=0 ob_g=0 ob_b=0 ob_a=0.2 ib_size=0 ib_r=0 ib_g=0 ib_b=0.3 ib_a=0 nMotionVectorsX=12 nMotionVectorsY=9 mv_dx=0 mv_dy=0 mv_l=5 mv_r=1 mv_g=0 mv_b=0 mv_a=0 per_frame=wave_r = wave_r + 0.350*sin(0.825*time); per_frame=wave_g = wave_g + 0.350*sin(0.900*time); per_frame=wave_b = wave_b + 0.350*sin(0.810*time); per_frame=wave_x = 0.5-cos(time+dx_residual)*0.286; per_frame=wave_y = 0.5-cos(time+dy_residual)*0.4; per_frame=cx = cx + 0.225*( 0.60*sin(0.350*time) + 0.40*sin(0.350*time) ); per_frame=cy = cy + 0.225*( 0.60*sin(0.350*time) + 0.40*sin(0.350*time) ); per_frame=dx = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame=dy = 0.005 + 0.002*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); per_frame=dx_residual=max(bass, bass_att)-1; per_frame=dy_residual=min(bass, bass_att)-1; per_frame=dx = if(above(bass_att+bass,2.8),0.25,dx); per_vertex=rot = 0.03*sin(0.84*time)-0.013*cos(0.784*time)+0.02*sin(1-rad);