fDecay=0.995 fVideoEchoZoom=2.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=6 bAdditiveWaves=0 bWaveDots=0 bMaximizeWaveColor=1 bTexWrap=1 mv_a=0 nMotionVectorsX=12 nMotionVectorsY=9 fWaveAlpha=4.000000 fWaveScale=1.691672 fWarpAnimSpeed=1.000000 fWarpScale=3.138000 zoom=1.000300 rot=0.000000 cx=0.500000 cy=0.110000 dx=0.000000 dy=-0.001000 warp=0.024300 sx=1.001992 sy=1.004987 wave_r=0.000000 wave_g=0.570000 wave_b=1.000000 wave_x=0.650000 wave_y=0.500000 per_frame=wave_r = wave_r + 0.250*( 0.60*sin(10.937*time) + 0.40*sin(1.470*time) ); per_frame=wave_g = wave_g + 0.300*( 0.60*sin(11.344*time) + 0.40*sin(1.041*time) ); per_frame=wave_b = wave_b + 0.250*( 0.60*sin(21.251*time) + 0.40*sin(1.355*time) ); per_frame=rot = rot + 0.004*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); per_frame=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); per_frame=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); per_vertex=du = (x-cx)*2; per_vertex=dv = (y-cy)*2; per_vertex=q = 0.01*sqr(du*du+dv*dv); per_vertex=dx = q*du; per_vertex=dy = q*dv;