fDecay=1.000000 fVideoEchoZoom=0.999837 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bMaximizeWaveColor=0 bTexWrap=1 fWaveAlpha=100.000000 fWaveScale=1.599171 fWarpAnimSpeed=20.009382 fWarpScale=5.427911 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000010 dy=0.001010 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.100000 wave_b=1.000000 wave_x=0.400000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.005000 ib_r=0.000000 ib_g=1.000000 ib_b=0.000000 ib_a=1.000000 nMotionVectorsX=6.400000 nMotionVectorsY=4.800000 mv_dx=0.000000 mv_dy=0.000000 mv_l=5.000000 mv_r=1.000000 mv_g=1.000000 mv_b=1.000000 mv_a=0.000000 per_frame=wave_r = wave_r + 0.35*sin(4*time) + 0.15*sin(2.5*time); per_frame=wave_g = wave_g + 0.35*sin(3.7*time) + 0.15*sin(2.11*time); per_frame=wave_b = wave_b + 0.35*sin(3.84*time) + 0.15*sin(2.3*time); per_frame=//wave_y = wave_y + 0.24*sin(2.5*time); per_frame=wave_x = 0.5 + 0.25*sin(time); per_frame=wave_y = 0.5 + 0.25*cos(time); per_frame=ib_r = above(sin(0.2*time),-0.333)*1*below(sin(0.2*time),0.333); per_frame=ib_g = below(sin(0.2*time),-0.333)*1; per_frame=ib_b = above(sin(0.2*time),0.333)*1; per_frame=thresh = above(bass_att,0.7); per_frame=q1 = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*q1; per_frame=q2 = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*q2; per_vertex=//warp = warp + q2*50* (if (above(x*cos(1.2*time), sin(1.62*time)), if(below(x*sin(1.72*time),cos(1.8*time)), if(below(y,sin(3*time)), + 1*bass, 0), 0), 0)); per_vertex=rot = rot + 0.4*(1-rad)*0.5*sin(70*q2+q1*60); per_vertex=zoom = zoom + 0.01*(1-rad*2)*0.03*(0.5-rad*0.1*sin(time)); per_vertex=dy = dy + (0.005*sin(cos(x*time)*1.76*sin(0.52*time*cos(max(0.075*bass_att,0.0005*time))))); per_vertex=dx = dx + (0.005*cos(sin(y*time)*1.54*sin(0.79*time*sin(max(0.075*treb_att,0.0005*time)))));